Wednesday, 26 November 2014

Dark Fantasy Study

And another speed scene in UE4, dropping time lapse as well. Hope it helps guys. There may be some confusing stuff in the vid but feel free to shoot me a message if anything is unclear.

Had some fun times with fractal trees too. I will probably do more videos on fractals in the future.




Wednesday, 19 November 2014

[UE4] Screen Space Projected Texture

A post process material that allows for projecting a diffuse texture along world Z axis.

Environment by Epic Games



It's far from being perfect, as it uses desaturated version of underlying materials in order to blend in the light. I will update this post once a workaround emerges.

What it's good for: Speed prototyping, Potential theme exploration for a scene.

What it's NOT good for: Standard game production. It projects on top of everything including dynamic objects, weapons, characters etc.


Switch material domain to post-process and copy-paste the nodes:

Wednesday, 5 November 2014

Swamps/ Organic Study

Another mock up in UE4. 8h so far, need to spend more time on the tree models... 
More shall follow.