Friday, 9 August 2013
Night Vision Shader
Some tests with material overlay effects in UDK
Distance controller - core part of the post-process chain
ULTIMATE ART DECO (wip)
Game project for UDK. A study of wet surface shaders and art deco architecture.
Composition mock-up
Animated DX11 shader using image based reflections
KARMIC FLOW
Speed composition test built with UDK. It took less than two days to complete.
Art test for PCF
Created in 2 days
SPEED SCULTPTING PRACTICE
Organic
Used with UDK's vertex paint material
Hard surface
Art test for Gameloft's Dungeon Hunter 2
Handpainted environment study. (under 3500 tri)
INGRAM MAC10
Speed weapon modelling.
Tri count (with mag):
4547
Body:
D:2048, N:1024, S:1024.
Labels:
D:1024x512 , N:512x256 , S:From diffuse.
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