A quick update. Was iterating on the rock formations last week, went through a few ups and downs but the current form seems interesting. The noise distribution is still outbalanced but I will fix it later.
I'm going to focus on either dry vegetation or some ground blends this week.
Monday, 27 January 2014
Sunday, 19 January 2014
Desert Enviro - Update 1
I have been working on this scene for the last two weekends. The aim is to improve my organic modelling workflow. I started with creating the vista (still needs lots of love) in World Machine and now focusing on creating more detailed rock pieces in Zbrush. Will try to post an update once a week.
Feel free to share thoughts and tips!
Feel free to share thoughts and tips!
Friday, 9 August 2013
Night Vision Shader
Some tests with material overlay effects in UDK
Distance controller - core part of the post-process chain
ULTIMATE ART DECO (wip)
Game project for UDK. A study of wet surface shaders and art deco architecture.
Composition mock-up
Animated DX11 shader using image based reflections
INGRAM MAC10
Speed weapon modelling.
Tri count (with mag): 4547
Body: D:2048, N:1024, S:1024.
Labels: D:1024x512 , N:512x256 , S:From diffuse.
Sunday, 27 March 2011
Nocturnal Vapour released
The Nocturnal Vapour is my personal scene built with UDK. All assets and textures were created by me. The level was featured by Epic Games on their facebook profile.
Saturday, 25 December 2010
Sunday, 14 November 2010
Congratulations! You managed to reach end of this blog.
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This is not THE end, however. Like every guy who attempts to produce art I get nostalgic about my old pieces (older the pieces, the more attached I become). I will spare you my very first Golden Source projects (Half-Life 1 engine) but Source stuff goes right here:SP mod for HL2: TEAR 2008-2010 (Rest in Peace)
The only official page that survived: http://www.moddb.com/mods/tear
Parts of a walkthrough: https://www.youtube.com/watch?v=uot0ruVgS6A&list=PLBdiwlnOugq_ifshNLlZKC8R8BxZyusMV
Big gallery of wips, 'finals', concept art and sketches: http://imgur.com/a/FMpg5
HUGE, HUGE, HUGE props to unbelievably dedicated team who worked on this!
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The Ecstasy Of Dusk (2010), http://imgur.com/a/HNXOn
The Joy Of A Dawn (2009), http://imgur.com/a/RSEcc
SmC Mix (hmm, 2008 I think), http://imgur.com/a/DPsVd
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Personal CS:S/HL2:DM maps
Santa Barbara (2009), http://imgur.com/a/rlVwX
Aim_Baltic / NoName mod (2008), https://gamebanana.com/mods/106182
Aim_Thecity (2007), https://gamebanana.com/mods/109062
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Misc
Never posted before HL2 SP mod: Highway to Freedom (2007), http://imgur.com/a/2XzxY#0
My school building in Hammer, apparently (2007), http://imgur.com/a/ugCBD
That's TOZ-34 in Softimage XSI (2007), http://imgur.com/X02Xvl1 O_O
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Old Unreal 3 stuff
My first Unreal map, lol. DM-Factory (2008, presumably), http://imgur.com/a/Dmv1j
Early version of The Farm 51 art test (Circa about 2010), http://imgur.com/a/XNxvk
Never to be finished Asian metropolis (2011), http://imgur.com/a/BbrdS
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