Saturday, 23 March 2019
Friday, 11 May 2018
Monday, 7 May 2018
Sunday, 25 February 2018
Monday, 10 October 2016
Monday, 22 August 2016
Thursday, 18 August 2016
Ayleid Ruins - Update 1 - Grass Test
Just a simple test of grass for a bigger scene I've been working on. Modeled in Maya/PaintFX and rendered with mental ray.
Tuesday, 12 July 2016
Tuesday, 28 June 2016
Launch of Art Exponent Store
Hi all,
I've been working for a while on preparing a few cool resources that may come in handy.
The store features:
..more is on the way.
I've been working for a while on preparing a few cool resources that may come in handy.
The store features:
- Ultra high-res HDR environments for accurate lighting and reflection on your models
- Unique royalty-free reference imagery collections for photobash
- 3D kitbash, resources and entire scenes
..more is on the way.
Go take a look!
Wednesday, 13 April 2016
Saturday, 28 November 2015
Fusion Reactor - Update 1 - GPU fun
Really fun project to work on that was resonating in my head for a while. Modo + incredibly fast Octane Render.
More updates coming!
Monday, 7 September 2015
More Dioramas
More organic studies!
Rocks study Zbrush + Keyshot
Also a bonus shot from testing out AKVIS OilPaint
Thursday, 20 August 2015
Wednesday, 19 August 2015
Scorpion Scimitar
Just a random test with Zbrush and dDo.
Marmoset: https://www.artstation.com/artwork/scorpion-scimitar
Marmoset: https://www.artstation.com/artwork/scorpion-scimitar
Tuesday, 4 August 2015
Updates, updates.
A few dioramas this time. Desert was just a random test with World Machine and Mudbox for texturing cliffs. The ship deck is a visual target for Hyperborea's walkable area.
Thursday, 9 July 2015
More Landscapes
I wanted to give Terragen a shot and it turns out it's better and more sophisticated than I thought. Though Terragen -> game engine workflow is rather rough around the corners, it is possible. The two low res renders below come from a free version but something tells me I will pick up full one soon!
Terrain / clouds / atmosphere are fully procedural. Color and contrast adjustments in post.
Next one is a collection of random alien landscapes done just for pure fun and exploration.
The last one is a mountain based on awesome tuts from Iri Shinsoj - crazy talented terrain artist.
Terrain / clouds / atmosphere are fully procedural. Color and contrast adjustments in post.
Next one is a collection of random alien landscapes done just for pure fun and exploration.
World Machine and GeoGlyph mix:
The last one is a mountain based on awesome tuts from Iri Shinsoj - crazy talented terrain artist.
Here is Marmoset Viewer version
Monday, 18 May 2015
Hyperborea - 03 - Stormy stuff finally in motion!
Doing some progress on the vista but Borealis ship deck itself is still heavy Wip.
The clouds are mostly 2D planes with UV mods, panners etc. haven't tested it in Oculus yet. May turn out that flat planes won't give enough depth and I will have to sculpt the major cloud shapes in 3D as initially planned.
Ocean motion is propelled by a vertex shader with a little help of tessellation (minor waves and global noise). Rest is UV mods and panners as well.
The clouds are mostly 2D planes with UV mods, panners etc. haven't tested it in Oculus yet. May turn out that flat planes won't give enough depth and I will have to sculpt the major cloud shapes in 3D as initially planned.
Ocean motion is propelled by a vertex shader with a little help of tessellation (minor waves and global noise). Rest is UV mods and panners as well.
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