Thursday, 16 May 2019
Monday, 13 May 2019
Saturday, 23 March 2019
Friday, 11 May 2018
Monday, 7 May 2018
Sunday, 25 February 2018
Monday, 10 October 2016
Monday, 22 August 2016
Thursday, 18 August 2016
Ayleid Ruins - Update 1 - Grass Test
Just a simple test of grass for a bigger scene I've been working on. Modeled in Maya/PaintFX and rendered with mental ray.
Tuesday, 12 July 2016
Tuesday, 28 June 2016
Launch of Art Exponent Store
Hi all,
I've been working for a while on preparing a few cool resources that may come in handy.
The store features:
..more is on the way.
I've been working for a while on preparing a few cool resources that may come in handy.
The store features:
- Ultra high-res HDR environments for accurate lighting and reflection on your models
- Unique royalty-free reference imagery collections for photobash
- 3D kitbash, resources and entire scenes
..more is on the way.
Go take a look!
Wednesday, 13 April 2016
Saturday, 28 November 2015
Fusion Reactor - Update 1 - GPU fun
Really fun project to work on that was resonating in my head for a while. Modo + incredibly fast Octane Render.
More updates coming!
Monday, 7 September 2015
More Dioramas
More organic studies!
Rocks study Zbrush + Keyshot
Also a bonus shot from testing out AKVIS OilPaint
Thursday, 20 August 2015
Wednesday, 19 August 2015
Scorpion Scimitar
Just a random test with Zbrush and dDo.
Marmoset: https://www.artstation.com/artwork/scorpion-scimitar
Marmoset: https://www.artstation.com/artwork/scorpion-scimitar
Tuesday, 4 August 2015
Updates, updates.
A few dioramas this time. Desert was just a random test with World Machine and Mudbox for texturing cliffs. The ship deck is a visual target for Hyperborea's walkable area.
Thursday, 9 July 2015
More Landscapes
I wanted to give Terragen a shot and it turns out it's better and more sophisticated than I thought. Though Terragen -> game engine workflow is rather rough around the corners, it is possible. The two low res renders below come from a free version but something tells me I will pick up full one soon!
Terrain / clouds / atmosphere are fully procedural. Color and contrast adjustments in post.
Next one is a collection of random alien landscapes done just for pure fun and exploration.
The last one is a mountain based on awesome tuts from Iri Shinsoj - crazy talented terrain artist.
Terrain / clouds / atmosphere are fully procedural. Color and contrast adjustments in post.
Next one is a collection of random alien landscapes done just for pure fun and exploration.
World Machine and GeoGlyph mix:
The last one is a mountain based on awesome tuts from Iri Shinsoj - crazy talented terrain artist.
Here is Marmoset Viewer version
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