PS laptops stand
no chance against UE4.
Monday, 31 March 2014
Desert Enviro - Update 8 – UE4 vs. Laptops.
Sunday, 16 March 2014
Desert Enviro - Update 7 – Zbrush madness continues.
I was testing Headus UVlayout which is pretty
cool but clunky at the first approach so, unwrapping the tree took more time
then actually modelling it. Totally recommend the tool, though.
Sunday, 9 March 2014
Desert Enviro - Update 6 – Just target it.
So I've spent the
last two week on refining the rocks. The environment uses 3 rock models (cliff, horizontal and rubble). I’ve also added some proper sand textures but will be adding more blends soon. I’m currently bouncing between visual target (small high detail piece) and overall
composition for the scene.
Subscribe to:
Posts (Atom)