So I've spent the
last two week on refining the rocks. The environment uses 3 rock models (cliff, horizontal and rubble). I’ve also added some proper sand textures but will be adding more blends soon. I’m currently bouncing between visual target (small high detail piece) and overall
composition for the scene.
can you give me some tips and pointers on getting these assets from zbrush to ue4 my rocks are way to smooth i think i need tips on smooth groups
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