I had this idea resonating in my head for quite a while and I always wondered why there are so few Half-Life inspired environments out
there. Time to rise the (crow)bar!
At the end of Half-Life 2: Episode 2 we have seen a sneak
peak of Borealis - mysterious icebreaker that disappeared from Aperture science
laboratories and was captured by the Combine. Here's my initial concept which is basing on Valve's
leaked concept art for Episode 3. #HL3 #IWantToBelieve
Block out in UE4 with paint over:
My goal is to recreate the bow area of Borealis and make it
run smooth enough to support a walkthrough in VR.
I'm still in concepting phase and have the front vista to
paint over but here's a small prop I made while messing with DDO.
Please do let me know if you have any questions or suggestions.
Disclaimer:
Some of the assets I used to block out the concept come from
UE4 samples and belong to Epic Games
Intellectual properties for Portal and Half-Life as well as
the original concept belong to Valve
This is a non-profit project and copyright infringement, of
any kind, is not intended.
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