Monday, 31 March 2014

Desert Enviro - Update 8 – UE4 vs. Laptops.

 It’s been a while since the last update but I could not resist to port the desert scene to Unreal Engine 4. I started by putting together small diorama with new grass assets using subsurface scattering. All of the new foliage were made with Zbrush fibers. Old vista's coming back soon, hopefully.

PS laptops stand no chance against UE4. 

Sunday, 16 March 2014

Desert Enviro - Update 7 – Zbrush madness continues.

 I was testing Headus UVlayout which is pretty cool but clunky at the first approach so, unwrapping the tree took more time then actually modelling it. Totally recommend the tool, though. 

I’ve been leaning towards the fantasy theme with this environment but the trees seem to be a bit too vivid I think. 

New bushes and grass clumps will drop in next week hopefully.

Tree: D=2k; N=2k; 4300tri

Sunday, 9 March 2014

Desert Enviro - Update 6 – Just target it.

So I've spent the last two week on refining the rocks. The environment uses 3 rock models (cliff, horizontal and rubble). I’ve also added some proper sand textures but will be adding more blends soon. I’m currently bouncing between  visual target (small high detail piece) and overall composition for the scene.