Wednesday, 8 April 2015


Another UE4 speed landscape. Lots of issues there but it was a nice break from hard surface. Had a lot of fun testing out GeoGlyph. If you are interested in World Machine, make sure you check this set of macros. These are pretty powerful.




Hyperborea - 02 - Big time hard surface

So that's the result of the last three weeks with lots of other stuff going on. 

Did some rather tough bakes, tested a lot of new stuff and have to say Marvelous Designer is quite literally marvelous. 

Also, started on scene's master shader in UE4 and tested out some tricks to save texture memory.  

Very heavy WIP for Bathyscaphe