I had this idea resonating in my head for quite a while and I always wondered why there are so few Half-Life inspired environments out there. Time to rise the (crow)bar!
At the end of Half-Life 2: Episode 2 we have seen a sneak peak of Borealis - mysterious icebreaker that disappeared from Aperture science laboratories and was captured by the Combine. Here's my initial concept which is basing on Valve's leaked concept art for Episode 3. #HL3 #IWantToBelieve
Block out in UE4 with paint over:
My goal is to recreate the bow area of Borealis and make it run smooth enough to support a walkthrough in VR.
I'm still in concepting phase and have the front vista to paint over but here's a small prop I made while messing with DDO.
Please do let me know if you have any questions or suggestions.
Some of the assets I used to block out the concept come from UE4 samples and belong to Epic Games
Intellectual properties for Portal and Half-Life as well as the original concept belong to Valve
This is a non-profit project and copyright infringement, of any kind, is not intended.