Wednesday, 19 November 2014

[UE4] Screen Space Projected Texture

A post process material that allows for projecting a diffuse texture along world Z axis.

Environment by Epic Games

It's far from being perfect, as it uses desaturated version of underlying materials in order to blend in the light. I will update this post once a workaround emerges.

What it's good for: Speed prototyping, Potential theme exploration for a scene.

What it's NOT good for: Standard game production. It projects on top of everything including dynamic objects, weapons, characters etc.

Switch material domain to post-process and copy-paste the nodes:

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